Red Dead Redemption 2: Don’t Pre-Order Just Yet

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    laurencestolplaurencestolp
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    <br>Seeing as Red Dead Redemption 2 has officially been announced to the masses, albeit with no idea what the game is about (John Marston’s name is not even mentioned), I thought I’d voice some thoughts. While I wholeheartedly enjoyed both Red Dead Revolver and Red Dead Redemption, I am worried by Red Dead Redemption 2. Aside from hype, which apparently can’t be stopped, seeing as the collective internet ethos freaked the hell out, let me explain why it’s important to be cautious with something like this.<br><br>Honestly, I agree with most of this. I do think that Red Dead Redemption 2 forces you to do far more menial tasks that I feel like most other developers would never think to include. Being forced to pick up your weapons from your horse and equip them to Arthur before heading out in the wild is a far cry compared the hundreds of other games in existence that allow you to carry near-infinite weapons on your person. In addition to having to physically pick up items off of the shelf in a general store, the lack of a fast travel system early on, feybreak island exploration and the need to do other small chores such eating food in order to keep up your Cores, these tasks do seem almost boring and their inclusion could be questionable.<br><br> <br>In game, all he can do is try to pick off their ADC, but hits a minion instead. That’s 100 mana that will take him five minutes to get back! This Blitz is all of us though, in life. No matter how hard we try, we just can’t do what we want to do. We attempt to help the world, but end up destroying everything we held dear in the proc<br><br>In a time where open-world games are a dime a dozen, my problem with most titles in the genre is that they rarely force you to engage with the world that has been laid out. Instead, developers just use the confines of an open-world to place the structure of their game inside of, because it’s the normal thing to do more often than not nowadays. Simply existing in an open-world though isn’t enough when you don’t feel any sort of connection to the environment that you’re within. Forcing you to explore and take your time in the world allows you to get to know the area which you find yourself in. This is something that I think The Legend of Zelda: Breath of the Wild did so perfectly last year , and it’s something that I think finds success here in Red Dead Redemption 2 as well.<br><br> <br>The most controversial games created by Rockstar have to be their Manhunt series. The first Manhunt was released in 2003 and seemed destined for damnation from the beginning. A stealth based horror game, Manhunt requires you to play as the main character James Earl Cash, a death row inmate. In order to progress through the game, you had to murder gang members, with the method of murder becoming quite graphic and obscene, in ways never seen before on any platform. It included things like suffocating people with plastic bags to the use of blunt force trauma. Manhunt created many problems for Rockstar due to its graphic nature. There were reports of a split in the company, with many people worried about how dark the game was. However, Rockstar was no stranger to controversy at the time, receiving a lot of attention over their previous GTA releases. However, Manhunt was even worse. The game was it was banned in New Zealand and confiscated in Germany. It received even more negative press when it was implicated in a UK murder, although the game was eventually absolved of all involvement. Although it received many positive reviews, was all the negativity really worth<br><br>What Rockstar has built with Red Dead Redemption 2 isn’t just a vast world of splendor and beauty within which they have place random mission markers and enemy bases to go clear. Instead, this is a place that they’re legitimately wanting you to live in. Can it be tedious at times? Sure. But more often than not, I think it gives me a stronger sense of intimacy with both Arthur and this setting of the Wild West, and that’s something I haven’t felt in an open-world title in quite awhile.<br><br>Now, while I enjoy that Red Dead Redemption 2 has built in so many things that force you to slow down, I think it’s important to note that this probably isn’t something I would want to see from every video game in existence. Trust me, I enjoy how streamlined most other games are now as much as the next guy. But in Red Dead Redemption 2 , I think I’ve started to see early on in my playthrough the larger purpose that Rockstar has with all of these added elements to the game.<br>What’s worth noting though is that I don’t think what Rockstar has done with these ideas is really all that revolutionary by any means. No: instead, they’ve just leaned into these things that other developers would certainly stray away from for the reasons that I’ve already heard many complain about this weekend — it ends up being too slow and too boring. However, Rockstar knew before release that Red Dead Redemption 2 would sell millions of copies no matter what they did. This notion allowed them far more experimentation and more willingness to take chances compared to what other studios might attempt. For the most part, I think it’s an experiment that has worked to Red Dead Redemption 2 ‘s benefit so far.<br>

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