Red Dead Redemption 2 Needs to Avoid Hollywood Tropes

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    abbyskidmoreabbyskidmore
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    <br>Rockstar narrative ending has such a great opportunity to deliver a tale that is bathed in more of a classic period piece than a ritzy Hollywood do over. If the game looks anything like what the teaser presented, they just might deliver that game. It seemed calm yet brooding. It seemed slower, while being thoughtful. The posse of men on horseback seen in the trailer is fitting for the time. It was stupid to travel alone through the wilderness of America, and cowboys relied on each other for not only companionship, but the journey ahead. My mind keeps wandering to The Magnificent Seven though and I can’t shake that this is what might be showcased. A band of cowboy bandits causing all sorts of mayhem in a sort of Magnificent Seven bizarro world. The previous two games were great because the stories encountered seemed real; the characters seemed like real people dealing with personal qualms that had nothing to do with me. It’s the reason I loved the Witcher 3, the world didn’t care about the player, but if I could stop and help, I’d go for it. Otherwise, time to hit the dusty trail.<br><br> <br>Unfortunately, the last four major releases from Rockstar Games have all been delayed to some extent. No one really knows if this is simply unchecked hubris or rather that they’re so meticulous about the quality of their games that delaying isn’t only an option, but vital. Rockstar doesn’t simply create new iterations in their existing franchises, they create technical masterpieces that push forward the industry and take hardware to its absolute limits. Will this game be delayed into 2018? Maybe. Will Red Dead Redemption 2 be any worse because of it? Absolutely not. Having your most anticipated game get delayed is a serious bummer, but having it ship as an unpolished product that receives critical backlash would probably feel worse. Here’s hoping Red Dead Redemption 2 releases in 2<br><br>For all the genre’s advancements in the past decade or more, only a few games have come close to the sort of ultimate, lofty goal of crafting an open-world that truly feels “living.” Many open-world games have aimed to become a place where players can not only have the chance to engage with a game world that is ripe with possibility and endless locations to explore, but to really immerse players inside a world and make them feel like a part of it. They want to be a place where players can influence its direction and truly feel like they have an impact on its characters and setting.<br><br>It was the moments of quiet that were most enjoyable, just wandering the prairie through Redemption was enough to satisfy western fantasies. Both games also took place in the classic dusty west audiences have come to imagine from spaghetti westerns, now veering toward more recent films such as The Revenant, which seems to be the direction Red Dead Redemption 2 is going. Not a bad thing.<br><br>Unfortunately, GTAV felt a little too cliché. This is where I get nervous that Red Dead Redemption 2 might lean too heavily on certain tropes. I would much rather see an American western tale that resembles a classic, opposed to a film that has been rebooted as of this year. I do not need a game with big set pieces, explosions and more ammunition falling than the leaves on the trees. I’m going to make one more recommendation of the west I envision opposed to the west presented by Hollywood: the Lonesome Dove series puts on the glitz of western tropes while also doing a great job explaining how people lived at the time. This is more in the style that would be preferred in Red Dead Redemption 2. A game where cowboys are cowboys, people are living by the land they’ve settled and getting along fine with the natives. Yes, there were some bad Tribes, but mostly few and far between.<br><br> <br>Early on John meets Nigel West Dickens, a slimy, snake oil peddling charlatan that asks for John’s help selling some of his wares. Realizing that John is naturally talented with a pistol, he asks John to put on a demonstration of marksmanship and attribute it to his cure-all remedy, promising him a few bucks in ret<br><br> <br>In the town of Armadillo, you’ll find a woman who pleads with John to find her son whose been taken by the people in the hills. If you investigate the area he was last seen, you’ll find a shoe and puddle of blood. Come back to Armadillo, and this time a sobbing man will ask you to find his wife who went missing in the same area. Again, you’ll the same scene, this time with a large fork next to it. Back in Armadillo for the third, and final time, a woman will ask you to look for her husband, who, you guessed it, went missing in the same a<br><br> <br>One of the interesting, yet grotesque mechanics in Red Dead Redemption was the skinning of hunted animals. The animal itself was full of blood splatter and oddly accurate noises. Now, we didn’t get a look at whether or not that exact process is part of this new Red Dead adventure, but we were treated to a hint at a possible new mechanic. One of the scenes shows a man guidimh his horse back to what seems to be his home. The horse is carrying a deer carcass, as well as a few other supplies. Does this mean that players will not only have to kill animals, but also harvest them by taking their entire carcass back to base? We really have no idea, but it would add a lot of depth to a repetitive, yet fulfilling mecha<br>

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